scruggs |
Disciple |
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Reged: 03/05/03 |
Posts: 1144 |
Loc: Allentown, PA | |
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i'm working on
a mod to add random quests and npc's (a la Daggerfall) to Morrowind.
A beta with many features already implemented has been uploaded to
the summit; here's the readme:
Morrowind Inhabitants
v1.0
____________________________
Description ____________________________
Ever
feel like your character is the only person in all of Vvardenfell
who ever actually does anything interesting? Ever feel like the
entire world revolves solely around you, with NPCs simply waiting
for you to come along and trigger a quest? Ever get bored with the
predictability of quests, or feel like you've run out of things to
do? Morrowind Inhabitants was designed to change that.
This
plugin adds randomly-occuring NPCs to the cities and wilderness of
Vvardenfell. With Morrowind Inhabitants installed, you'll find new
life in Morrowind. Hunters scour the grazelands for game, while
pickpockets and bards roam the streets of Vivec seeking their
fortunes. Travelers make their way along the roads, stopping to rest
at inns and taverns along their journeys. Merchants transport their
goods from one city to the next, sometimes stopping to trade with
passers-by. All of these NPCs have specific behavior. Some are after
your gold, while others seek your help.
In addition, you will
find that existing NPCs now have more interesting quests for you.
Randomness is an important element in Morrowind Inhabitants. You may
be asked to collect a bounty on a dangerous wild animal, or
undertake a sacred Oath while making a pilgrimage to an obscure
shrine. The rewards for these quests, while balanced for gameplay,
are definitely worthwhile.
Below are descriptions of the NPCs
and quests added by Morrowind Inhabitants.
{- Random NPCs
-}
Pickpockets now appear in cities. They may attempt to
rob you. If successful, they will run off with your gold. You may
chase them and recover the stolen money. If you lose the thief, you
lose your gold as well. If you catch a thief in the act of stealing,
you may pursue him and, if he's caught, turn him in to the guards.
(Currently you can't turn in a thief, but you can still recover your
stolen gold).
Hunters appear in the wilderness. They may
request your help tracking down a region-specific creature, but
insist that you allow them to bring down the kill. They will reward
you with secret lore if you can track down the creature before
sundown. - not fully implemented yet.
{- Random quests
-}
Alchemists may ask you to assist with experimental
potions. They will provide a random list of needed ingredients and
send you off to gather them. When you return with the required
ingredients, you will receive a random potion with extraordinary
properties.
The Imperial Legion offers a bounty on a new
creature each week. These bounties can be received from officers of
the Imperial Legion (Rank Champion or higher). After receiving the
bounty, report any kills of that creature to an officer of the
Legion (Rank: Champion or higher) before the bounty expires to
receive your reward. The more creatures you kill, the greater your
reward.
Monks can administer sacred oaths to your character.
You will undertake an Oath, for instance to abstain from the use of
weapons, and make a pilgrimage to a random tomb. Once there, you
must rid the tomb of guardians and rest in order to be rewarded for
completing the Oath. - Note: one Oath, which requires you to wear no
armor, is currently broken.
{- Miscellaneous quests
-)
- Members of the Twin Lamps will pay handsomely for your
assistance in ridding Vvardenfell of slavery. Bring the bracers of
any freed slaves to a faction member to be
rewarded.
_____________________________________
Technical
Details _____________________________________
In
making this plugin I made every effort to avoid conflicts with the
game itself or with other plugins. All dialogue topics have been
made as unique as possible. Where unique leveled lists were not
possible, random NPCs have been added to existing lists using the
Tribunal leveled list functions to ensure compatibility with mods
that alter these lists (such as Giants). The number of global
scripts running simultaneously has been kept to a minimum. Dialogue
is filtered according to class or faction, so the plugin will work
with mods that add new npcs, and no existing dialogue topics have
been touched.
Modifications have been made to the original
slaveScript, which should not cause conflicts unless another mod
alters that script as well. Currently this has no effect on the
behavior of slaves. An additional room has been added to the cell
"Tel Aruhn, Underground", and a new NPC just outside of the entrance
to that cell.
This is a BETA version. The features mentioned
in the Description above have all been implemented and tested to the
best of my ability. However, you may encounter some glitches, which
should be reported in order to ensure a quality mod. Features which
remain unimplemented at this point include:
{- NPCs
-}
Traveling Merchants - these merchants cart their goods
along the roads of Vvardenfell with the help of a packguar. They
will gladly stop and trade with any passersby, but some cannot be
trusted, and they may prove hard to track down again if you find
you've been taken advantage of.
Witches - these women can be
found gathering herbs in the wilderness. They may ask for your
assistance, but be careful, as witches are known for
trickery.
Bards - bards seek their fortunes in the cities and
towns of Vvardenfell. Unfortunately, a poor reputation often
precedes them, so they may need your assistance in finding a tavern
in which to ply their trade.
Bandits - encountered in the
wilderness, these ruffians have one demand: your money or your
life.
Beggars - these impoverished folk will follow you
around the city streets begging for gold. They are an annoyance but
there are several ways to get rid of them.
Travelers and
Pilgrims - these travelers, often found along roads or in towns and
taverns, are on their way to a specific destination. If you are
heading the same way, they may accompany you to help make the
journey less dangerous.
{- Quests -}
Bereaved
commoners may ask that you return the ashes of their dead to their
proper resting place within a tomb.
NPCs may be challenged to
a duel in the Arena of Vivec.
Traders may send you to
retrieve valuable artifacts from random shrines and
caves.
You may be asked to retrieve the goods lost on sunken
ships.
Smiths can forge unique customized weapons and armor
with raw materials you bring them.
Slaves that you free can
be escorted back to a slave trader where they can be resold, or to a
safe house from which they can return home. Additionally, you can
choose to steal slaves for your own personal use, or some may be so
grateful for having been rescued that they will follow you freely as
a
companion.
________________________________________
About
the
author ________________________________________
This
plugin was created by scruggs. Please, if you're going to use part
of this plugin in your own mod, ask permission and give credit. It's
common courtesy. If you find any problems with this plugin, please
contact me at sxyrth@aol.com.
_____________________________________________________
I'm
having a lot of fun coming up with new ideas for this mod and
implementing them. If anybody has suggestions for other types of
quests/npcs, lemme know.
-------------------- long-time
lover ... part-time space traveler Exodus Quest Mod Get the Demo - it's at
eruo-morrowind TESCS: bringing out the interior decorator in us
all
Post Extras: |
Ferocious Monk |
Curate |
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Reged: 01/23/03 |
Posts: 500 |
Loc: Canada, Solstheim of the real world
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this sounds
amazing
-------------------- ------------------------------------------------------------
Knowledge is stronger than any blade... You can't see
the truth when you're living in a lie
My Screenshots
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DoomedMarauder |
Diviner |
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Reged: 11/29/03 |
Posts: 2359 |
Loc: Wilds of Northern California
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Wowser. This
will make MW an exciting place to wander around again. Major vision
here.
How far along are you?
-------------------- ~ ~
Marauder ~ ~
Live Well ~ Laugh Often ~ Love Much
2004 U. S. Elections: Vote or Die Battle Cry: "You're Doooomed!!!"
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scruggs |
Disciple |
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Reged: 03/05/03 |
Posts: 1144 |
Loc: Allentown, PA | |
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download the
beta and try it out. it should be posted on the summit tomorrow.
what's done so far: pickpockets, rewards for freeing slaves, sacred
oaths, secret potion recipes, and bounty hunts. right now i'm
finishing scripts for reselling slaves you've rescued, and for the
traveling merchants.
the fun thing about this mod is that
because of the randomness involved, even I don't know what to expect
when i play it.
-------------------- long-time lover ...
part-time space traveler Exodus Quest Mod Get the Demo - it's at
eruo-morrowind TESCS: bringing out the interior decorator in us
all
Post Extras: |
FofA |
Curate |
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Reged: 09/29/03 |
Posts: 886 |
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Excellent!
This sounds like it will be on my plugin list for sure.
-------------------- Like a phoenix ignition like a
crematorium Like a swelling volition from the barrel of a
gun From the ashes and the embers like a rocket I'll ascend
Like a cry gone up for a fallen friend I'll ascend
Post Extras: |
Cortex |
Disciple |
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Reged: 01/09/02 |
Posts: 1327 |
Loc: London, England | |
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Randomness
what what I missed about daggerfall. So
I will definetly be playing this mod, it sounds brilliant.
-------------------- Vampire Embrace 2.1
Vampire Werewolf 1.1
Werewolf Evolution 1.0
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Shanjaq |
Disciple |
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Reged: 07/31/02 |
Posts: 1021 |
Loc: Kudanat | |
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Yes this would
be truly awesome! How far along are you?
-------------------- Overunity... The Plugin Manager that Makes Sense!
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scruggs |
Disciple |
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Reged: 03/05/03 |
Posts: 1144 |
Loc: Allentown, PA | |
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just download
it and try it out. everything
that's implemented so far was done in one day's time. i'll probably
continue releasing this plugin in small bites as i am constantly
having new ideas for it. my favorite addition is the sacred oath
quests, some of them can be quite challenging.
-------------------- long-time lover ... part-time space
traveler Exodus Quest Mod Get the Demo - it's at
eruo-morrowind TESCS: bringing out the interior decorator in us
all
Post Extras: |
Windir |
Acolyte |
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Reged: 01/18/04 |
Posts: 129 |
Loc: Norway | |
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This is JUST
what I missed in Morrowind! The randomness was one of the best
things about Daggerfall... Oh joy! I'm getting this one!
-------------------- Windir
"If it's got tits or
wheels it WILL get you in trouble..."
Post
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scruggs |
Disciple |
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Reged: 03/05/03 |
Posts: 1144 |
Loc: Allentown, PA | |
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you can get it
on euro-morrowind as of right now. lemme know what you think,
please.
-------------------- long-time lover ...
part-time space traveler Exodus Quest Mod Get the Demo - it's at
eruo-morrowind TESCS: bringing out the interior decorator in us
all
Post Extras: |
grond |
Curate |
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Reged: 06/24/03 |
Posts: 413 |
Loc: prone | |
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This sounds
fantastic. Can't wait to try it.
-------------------- Stonewood Hall Version 1.2 (INN Friendly) Stonewood Hall Version 1.1 Stonewood Hall screens
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Dinwath |
Curate |
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Reged: 01/14/04 |
Posts: 506 |
Loc: Lot 21, ModTown. | |
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I concur. This
rules. I'll have to find a way to take credit for this... Hmm...
-------------------- My Screenshots I'm
searching for something Which can't be found, But I'm
hoping...
I still dream of dad, Though he
died...
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Miral007 |
Diviner |
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Reged: 10/28/03 |
Posts: 2590 |
Loc: Hot as Hell Phoenix
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hey sounds
great. could ya send me a pm or email when you finish what you have
listed up there please? Sorry i've just made a habbit of not
downloading beta/partial mods.
-------------------- Miral007 - this may be the only
time I will say this, so bookmark this thread -- You were right.
--kwshipman Reality is mankind's greatest
illusion. -- (\/) ][ |R /-\ |_
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AutymnLaef |
Adept |
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Reged: 01/19/04 |
Posts: 317 |
Loc: Wherever Eddie is.
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WOW This
rocks.. its gonna be the first thing i get when i get my new
game
Bought GoTY heh
-------------------- Kiss me
I'm Irish!
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RavynAngel |
Diviner |
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Reged: 10/25/03 |
Posts: 4913 |
Loc: Somewhere between yesterday and tomorrow.
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One problem i
see. Will this also be compatible with Morrowind Comes Alive? I know
that particular mod goes in as an esm, but still it cant hurt to ask
just in case since this new idea does go along the same lines.
-------------------- The pious pretence
that evil does not exist only makes it vague, enormous and menacing
Aleister Crowley 1875-1947
Characters and other Oddities of Mine
Darker Morrowind
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clone` |
Diviner |
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Reged: 08/05/02 |
Posts: 4526 |
Loc: My House | |
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sounds very cool indeed, good luck making it!
-------------------- Sea of
Destiny My
Website
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One word
(repeated several times):
GIMME!!! GIMME GIMME GIMME GIMME
GIMME GIMME GIMME GIMME... etc.
Oh
and have a
-------------------- ______________________________
A Cold Endeavour
Former
SoD Test Team Member
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sunsi |
Diviner |
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Reged: 02/05/03 |
Posts: 3341 |
Loc: New York Outback | |
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Now here's a
mod that's got some bones to it and sounds interesting and fun. This
will be one of those mods I check ever so often to see if there's a
release, gotta have this one
Thanks, for your great idea and good work
-------------------- "Szczescie jest pomiedzy
ustami i brzegiem kielicha" "happiness is between the lips and
the rim of a glass"
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DoomedMarauder |
Diviner |
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Reged: 11/29/03 |
Posts: 2359 |
Loc: Wilds of Northern California
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I'm gonna give
this a little bumpolini.
If you did this in one day, when do
you expect to release an update?
-------------------- ~ ~ Marauder ~ ~
Live
Well ~ Laugh Often ~ Love Much 2004 U. S. Elections: Vote
or Die Battle Cry: "You're Doooomed!!!"
Post Extras: |
Korrow142 |
Curate |
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Reged: 09/24/03 |
Posts: 825 |
Loc: Avi is back! | |
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Cool!!!
Downloading
-------------------- "Ugh, we need another Fargoth mod
like Michael Jackson needs another facelift."-Acid Basik
My
Site
Member of the 6th house TC
The Shop
Mod
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wow this
sounds really good........so does this run with morrowind comes
alive like raven asked?
-------------------- Beware of
the evil and diabolical " Jack-A-Lope " http://www.museumofhoaxes.com/tall-tales/jackalope.html
My Characters Pics http://www.cuneo.us/tesmw/browse.php?dir=LukeTheDrifter
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I can't tell
from all these posts... Has anyone played it yet? Not to be harsh,
but the creator is a little biased, the idea for this mod is
awesome, but I'm skeptical as to how much he could've gotten done in
a day... Then again, maybe it is as great as it seems... I'd just
like another opinion, anyone have one?
BTW, in case I
sound too harsh, I should mention that this is a GREAT idea! And
since it's only a beta, if it's a bit lacking, that is too be
expected. and if not... then you are truly amazing!
-------------------- Tenth Era
MacHall
"She may look cute, but I've heard she can be quite a... Let's
just say she can be hard to handle." ~Hugo the Tactician
"Blinding light, bind my foes in unbreakable chains! Disperse
the Shadows! Ray of Paralysis!" ~Saradin Carm
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Mode_Locrian |
Diviner |
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Reged: 10/07/02 |
Posts: 2029 |
Loc: Bjornholm, Rykith Lowlands Region
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This sounds
like a really, really excellent idea. I'll be checking it out asap
to see how its implemented.
-------------------- My Website Bards of Vvardenfell Thread (New Info 8/15/04)
Post Extras: |
DoomedMarauder |
Diviner |
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Reged: 11/29/03 |
Posts: 2359 |
Loc: Wilds of Northern California
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It doesn't
seem to conflict with the mod that adds NPCs. There are just a lot
of people around. It's nice to get some new dialogue. More than
nice. Really good.
My only comment so far is that the
pickpockets are way way too fast. I restarted with a level 5
character and even when the pickpockets are trapped at the end of a
hall, they have a jittery fast run, like they are forced over 100
for speed and agility. (And no I didn't open the CS to check.
SOmeone who knows what they are doing can do that.) So I resorted to
a cross bow and chased the little bugger down and shot him from a
distance. I'd recommend slowing them down a little. The chase isn't
fun, when it's almost impossible to catch the miscreant.
Also re pickpockets - I know I'm a plump pigeon for the
picking, but three pickpockets within 5 or so minutes in the Foreign
Quarter Plaza seems like too many. -- As you can tell I don't like
losing money.
-------------------- ~ ~ Marauder ~ ~
Live
Well ~ Laugh Often ~ Love Much 2004 U. S. Elections: Vote
or Die Battle Cry: "You're Doooomed!!!"
Post Extras: |
FilthyMcNasty |
Curate |
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Reged: 06/07/03 |
Posts: 575 |
Loc: The state of intoxication.
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Wow
Scruggs,
This sounds fantastic. I can't wait to try it out.
All your ideas are outstanding. This has endless posibilities. I'm
trying to think of a good idea you could implament, but you've
covered the bases pretty well. I particularly like the Oath Quests.
Very intriguing.
Now, instead of trying to find something to
do, it will find me. That would be nice for a change.
By the
way... how's The Exodus Quest coming along? You said a couple of
months ago that it was almost complete. Whats up. Its on my most
awaited mods list.
-------------------- Want a great list of SOME of the best mods Morrowind
has to offer? Try these catagorised lists. Miral's and Telesphoros or Nevena's.
Post
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Street |
Novice |
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Reged: 11/12/03 |
Posts: 29 |
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I look forward
to this mod, One feature I miss from Daggerfall is the ability to
walk around and find random quest to go on., I'd like to go into any
store and have them have random quest for me.
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This sounds
awesome, I just registered to comment on this. I got morrowind a few
weeks ago and have been playing it non-stop. I've been searching
around the modifications and was sort of inspired by the description
to Adventure's NPC's to consider learning to edit and make something
sort of like this. Of course, I wasn't planning on anything this
elaborate. I realize I'm clearly a total n00b but this sounds
awesome. Keep up the good work!
The pickpockets sound cool,
it always seemed stupid that I was the only person out there that
ever stole anything and that no one ever tried to steal from me. It
might also be cool if loot you left on the ground or in an abandoned
house got stolen from time to time.
Post
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Lerner |
Initiate |
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Reged: 01/30/04 |
Posts: 70 |
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what the hell
is the summit? can you plz gimme a link 2 download it
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DoomedMarauder |
Diviner |
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Reged: 11/29/03 |
Posts: 2359 |
Loc: Wilds of Northern California
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"Summit" is
Morrowind Summit. Largest collection of MW mods.
Go here. Select search and open the list of mods
by title. Be amazed. - Over 2,500 mods.
-------------------- ~ ~ Marauder ~ ~
Live
Well ~ Laugh Often ~ Love Much 2004 U. S. Elections: Vote
or Die Battle Cry: "You're Doooomed!!!"
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death_warrant |
Disciple |
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Reged: 11/12/03 |
Posts: 1660 |
Loc: Dreary California | |
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wow that
sounds great! when can we expect the finished version? im going to
download it as soon as I can find it.
-------------------- A forum
for sensitive topics that are not allowed to remain open on these
forums.
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Yu-Gi |
Diviner |
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Reged: 12/18/02 |
Posts: 2153 |
Loc: The Battle City Finals.
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WOW!
Sounds like you've come up with a MUST
HAVE.
Yu-Gi
-------------------- Best EVER
Morrowind utility - TESTool
Morrowind's BIGGEST bugfix - Unofficial Morrowind Patch
ENERGY... Want Some? Come And Get
It! Password = Guest.
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j4m3sb0nd |
Diviner |
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Reged: 07/01/03 |
Posts: 2988 |
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oh oh! *drool*
Just what i want/need!
-------------------- http://j4m3s.tygirwulf.com/ - My website.
..::Winds Of Change::.. =Dawn-Of-Darkness=-Interiors,
Models,misc & Concepts [WiP] Relics Of Vvardenfell
& Solstheim levercham, apprentice of j4m3sb0nd
(levercham my apprentice it is so!)
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Great idea.
I'm sure many agree.
-------------------- Writer for the [WIP] Necromancy Team
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Shanjaq |
Disciple |
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Reged: 07/31/02 |
Posts: 1021 |
Loc: Kudanat | |
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agreed, this
rocks too much!
So, where do the thieves run to after
they have taken your goods? How about having beggers too, and the
more you give to the beggars, the less chance you'll get mugged
walking through a city(less desperate beggars becoming pickpockets,
and they like the generous sort)?
and *bump*
-------------------- Overunity... The Plugin Manager that Makes Sense!
View My Screenshots
SPACE HAS A TERRIBLE
POWER
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i cant find
this beta maybe itll appear in a few days
-------------------- www.hepau.dk/Arusha/site/index.html - the new site
for the best GW guild in the universe!
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just wondering
how this mod is comming along ,and how well the beta is working
.
any conflicts with other pluins etc....
any word on
when the final may be released
?
-------------------- Beware of the evil and
diabolical " Jack-A-Lope " http://www.museumofhoaxes.com/tall-tales/jackalope.html
My Characters Pics http://www.cuneo.us/tesmw/browse.php?dir=LukeTheDrifter
Post Extras: |
Street |
Novice |
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Reged: 11/12/03 |
Posts: 29 |
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Quote:
It doesn't seem to conflict with the mod that adds NPCs. There
are just a lot of people around. It's nice to get some new
dialogue. More than nice. Really good.
My only comment so
far is that the pickpockets are way way too fast. I restarted with
a level 5 character and even when the pickpockets are trapped at
the end of a hall, they have a jittery fast run, like they are
forced over 100 for speed and agility. (And no I didn't open the
CS to check. SOmeone who knows what they are doing can do that.)
So I resorted to a cross bow and chased the little bugger down and
shot him from a distance. I'd recommend slowing them down a
little. The chase isn't fun, when it's almost impossible to catch
the miscreant.
Also re pickpockets - I know I'm a plump
pigeon for the picking, but three pickpockets within 5 or so
minutes in the Foreign Quarter Plaza seems like too many. -- As
you can tell I don't like losing money.
I agree, the only
problem I have so far with this mod is how fast the pickpockets run.
What I Think should be done, as well as slow them down. Is maybe
when they pickpocket you, they run and try to make a get away, once
you hit them they fight back... It'd also be nice once they get too
low in health that they would try and make one last runaway from
you... But not needed.
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i have fleeing
AI mod it came with Illumitated Order mod and has its own
esp.
when the npcs get low on health they will flee. it runs
with any mod
i think it came originally from waikums (sp)
game improvements .
you could run it in conjucture with this
mod
-------------------- Beware of the evil and
diabolical " Jack-A-Lope " http://www.museumofhoaxes.com/tall-tales/jackalope.html
My Characters Pics http://www.cuneo.us/tesmw/browse.php?dir=LukeTheDrifter
Post Extras: |
Sureal |
Novice |
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Reged: 02/07/04 |
Posts: 26 |
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Well all I can
say is holy crap, what a coinsidence. I just started a thread that
requested a mod with more emotion given to the NPCs, and now I see
this. One idea I had that could be added to this mod is to give NPCs
lengthy conversational material in which the player can choose
different things to say back and the conversation will turn good or
bad or whatever depending on what they choose. I know that would
probably take a lot of time to do but it would so be worth it and
add much to this already great mod.
-------------------- Eat more burritos.
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freestonew |
Curate |
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Reged: 04/15/02 |
Posts: 676 |
Loc: tallahassee, fla. | |
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hi
all...
Scruggs, or anyone?!
oh what a wonderfull
idea!! i first saw this mod listed in reference on another post and
then i found it on Euro and downloaded it immediately, not knowing
what it is about!!
---but i have to be very Cautious, as i
have Bloodmoon and 180+ mods running already,
like ...junipur's twin lamps...vgreetings...More morrowind
esm... ...advanced npcs...giants 2.6....vivec expansion...several
of Nemon's town npc makeovers, and his npc esp too[!]...illuminated
order...dragon perch...havish....
already my framerate is
Near The Borderline!!
my question, Scruggs, and all.....What
will this Mod of yours do to my frame-rate with all those mods and
Bloodmoon too?! ---and the Conflicts.....?????!!
what i
will probably do, is to wait to you have an Expanded version, beyond
"beta", and then i will also hope to learn about the
framerate/conflicts.....
IN----teresting!!
freestone!
-------------------- Freestone http://freestone.blogspot.com/
Tourist-With-Sword
Post Extras: |
Lerner |
Initiate |
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Reged: 01/30/04 |
Posts: 70 |
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To many
Thives!!!
Post Extras: |
Gabrioth |
Adept |
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Reged: 05/09/02 |
Posts: 266 |
Loc: Stockholm/Sweden | |
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I totally love
your mod scruggs, can't wait for the non-beta version witht more of
the features ...
The only nuissances I have encountered with it so far are;
the running speed of the thieves (should be lovered just a tad), the
fact that some of the thieves' body parts becom visible while the
rest of the thief is invisible (like a pair of shoes sneaking around
).
One bug of sorts that I just discovered was when you
undertake a sacred oath from Caius Cosades, complete (i did get the
message that said I had fullfilled the oath) the oath and then come
back to him, nothing happpens... if you ask him about "undertake a
sacred oath" he only tells you the rues of the oath, and if you
press the "where will this oath take me"-option he tells you the
same thing again ad you're trapped in the conversation and have to
reload the save (since there's no "goodbye"-option)
edit: it
was the "oath of humility"
keep up the wonderful work
-------------------- _____________________________________
Candy, candy, he makes so much, Uncle sweetshare has a
magic touch. So it's back to the workshop in the snow, With
lovely lanterns all aglow... He he, ha ho, he he he, ha ha
ho....
Edited by Gabrioth (02/09/04
09:22 PM)
Post Extras: |
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I can't wait
to play...
-------------------- Writer
for the [WIP] Necromancy Team
Post Extras: |
Rune242 |
Acolyte |
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Reged: 02/26/03 |
Posts: 132 |
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Fun idea, but
they are correct.... Way too many thieves who can steal way too much
at way too fast a speed.
Needs a tone down.
-------------------- I dont know half of you half as well
as i should like, and i like less then half of you half as well as
you deserve.
Post Extras: |
Gabrioth |
Adept |
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Reged: 05/09/02 |
Posts: 266 |
Loc: Stockholm/Sweden | |
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I'm not going
to bump this....
just ask how things are going for
you scruggs...
-------------------- _____________________________________
Candy, candy, he makes so much, Uncle sweetshare has a
magic touch. So it's back to the workshop in the snow, With
lovely lanterns all aglow... He he, ha ho, he he he, ha ha
ho....
Post Extras: |
scruggs |
Disciple |
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Reged: 03/05/03 |
Posts: 1144 |
Loc: Allentown, PA | |
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hi, i've been
away for a bit, just checking in on your comments. thanks for your
feedback (especially the negative comments, they are much more
constructive ).
the
pickpockets ARE way too fast. when i test plugins i usually crank my
character's speed way up to save time...stupidly i adjusted the
pickpockets' speed accordingly as well. that's changed; now all
pickpockets' Speed will be set to just above the player's
speed.
there are a lot of thieves in the demo; this is
because they are spawned from leveled lists. in future versions
those lists will include more types of npc's (bards, beggars, etc)
so you'll see a greater variety.
shanjaq: yes, there are
beggars, but i like your idea that beggars might resort to thievery
if you ignore their pleas.
gabrioth:
heh, i didn't even realize caius would give the oath quests. once
you fufill an oath you should receive a new one the next time you
ask about it (the quest-giver won't acknowledge your success).
thanks for pointing out that bug, i will look into it.
i
have some time off today, maybe enough to get a new version out with
the bards, hunters, beggars (now improved thanks to shanjaq ),
and bandits. if so it will still be beta (thanks to anyone who's
helping to test for bugs; with all the random factors there is only
so much testing i can do myself).
-------------------- long-time lover ... part-time space
traveler Exodus Quest Mod Get the Demo - it's at
eruo-morrowind TESCS: bringing out the interior decorator in us
all
Post Extras: |
DoomedMarauder |
Diviner |
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Reged: 11/29/03 |
Posts: 2359 |
Loc: Wilds of Northern California
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So glad you
came back to check on this thread scruggs. I hope you don't misread
the "negative" comments. I think everyone really liked the vision of
your mod. We just wanted to get a chance to wack back at a couple
fewer pickpockets.
-------------------- ~ ~ Marauder ~
~
Live Well ~ Laugh Often ~ Love Much 2004 U. S.
Elections: Vote or Die Battle Cry:
"You're Doooomed!!!"
Post Extras: |
TheRadec |
Acolyte |
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Reged: 07/12/03 |
Posts: 119 |
Loc: Paris, France | |
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This mod is...
EXCELLENT !
-------------------- Batteries no electrification
dissolution. Plunge ioto aquaor fire.
Post Extras: |
TheRadec |
Acolyte |
|
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Reged: 07/12/03 |
Posts: 119 |
Loc: Paris, France | |
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Ok, me
stupid... But
I can't find it on the Summit. Anywhere else I can download it
?
-------------------- Batteries no electrification
dissolution. Plunge ioto aquaor fire.
Post Extras: |
TheRadec |
Acolyte |
|
|
Reged: 07/12/03 |
Posts: 119 |
Loc: Paris, France | |
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Ok, me
stupid... But
I can't find it on the Summit. Anywhere else I can download it
?
-------------------- Batteries no electrification
dissolution. Plunge ioto aquaor fire.
Post Extras: |
Gabrioth |
Adept |
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Reged: 05/09/02 |
Posts: 266 |
Loc: Stockholm/Sweden | |
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here yay
ar
http://www.euro-morrowind.com/index.php?section=plugin&code=05&id=2891
-------------------- _____________________________________
Candy, candy, he makes so much, Uncle sweetshare has a
magic touch. So it's back to the workshop in the snow, With
lovely lanterns all aglow... He he, ha ho, he he he, ha ha
ho....
Post Extras: |
Geowulf |
Novice |
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Reged: 01/28/04 |
Posts: 20 |
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It's not on
the summit, it's on Euro-morrowind:
http://www.euro-morrowind.com/index.php?section=plugin&code=05&id=2891
-------------------- Tamriel Rebuilt
Member
Post Extras: |
Gabrioth |
Adept |
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Reged: 05/09/02 |
Posts: 266 |
Loc: Stockholm/Sweden | |
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beat you to it
-------------------- _____________________________________
Candy, candy, he makes so much, Uncle sweetshare has a
magic touch. So it's back to the workshop in the snow, With
lovely lanterns all aglow... He he, ha ho, he he he, ha ha
ho....
Post Extras: |
Geowulf |
Novice |
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Reged: 01/28/04 |
Posts: 20 |
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damn... lol
-------------------- Tamriel Rebuilt
Member
Post Extras: |
TheRadec |
Acolyte |
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Reged: 07/12/03 |
Posts: 119 |
Loc: Paris, France | |
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I've made a
double post, so you both won Thank
you very much !
-------------------- Batteries no
electrification dissolution. Plunge ioto aquaor fire.
Post Extras: |
freestonew |
Curate |
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Reged: 04/15/02 |
Posts: 676 |
Loc: tallahassee, fla. | |
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Quote:
hi,
the pickpockets ARE way too fast.
i have some time off today, maybe enough to get a
new version out with the
hi scruggs, hi
all.....
yes an awesome looking mod!
I note that there
is a version on euro-morrowind, i downloaded it today, the 13th, 8
am eastern time, 1300 grenwich time. is *that* version have the
speed correction and the new bards and other npcs? i would want that
new one, i will wait a bit if not.
looks
good....
freestone
-------------------- Freestone
http://freestone.blogspot.com/
Tourist-With-Sword
Post Extras: |
scruggs |
Disciple |
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Reged: 03/05/03 |
Posts: 1144 |
Loc: Allentown, PA | |
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update: no, i
didn't forget about this mod. instead i've kept on adding to it...i
tend to get distracted easily but for those who are interested, here
are some of the ideas which have now been finished:
Random
Quests - Alchemists will request your assistance in
assembling the ingredients for experimental potions. you have a
choice of rewards here, including the opportunity to play guinea pig
and see if the potion really works. - The Imperial Legion offers
bounties on a different creature each week. the more creatures you
kill before the end of the week, the greater your reward. - Monks
can administer sacred oaths. each oath is unique, for instance to
abstain from using magic or wearing armor, and then to travel to a
random ancestral tomb, cleanse it of guardians, and rest there to
receive a nice reward. - hard-to-find random quests will allow
you to locate powerful moonstones, which function like the mark and
recall spells: drop a beacon stone at any location outdoors, then
use the corresponding moonstone to recall to that location from
anywhere. you can find up to 5 sets of these, but the quests are
rather involved. - Slave quests: now when you rescue a slave, you
have several options: you can free him, leave him, or ask him to
follow you. if he comes with you, you have a choice of keeping him
as your own, leading him to a member of the twin lamps who will help
him return home to freedom, or sell him to a slave trader for gold.
special rewards are available for freeing or selling a large number
of slaves.
Random NPCs These can appear anywhere in
town or in the wilderness and have specific behavior. - beggars
now follow you through city streets begging for gold. you can ignore
them, which might cause them to lose interest, or may cause them to
just try to steal your money instead. you can toss them a couple of
coins, which is good karma (showing enough compassion may lead to
benefits later on...). you can take them to a temple where they can
receive help, or lead them outside town and put them out of their
misery. one further note, beggars often carry diseases, so spending
too much time around them could make you sick - pickpockets sneak
around cities and may try to rip you off. if successful, they will
run off with a portion of your gold. you can chase them down and
kill them or turn them into the guards. if you lose the thief, you
lose your gold too. - traveling merchants now travel the roads
between cities with their trusty packguar in tow. each merchant has
a specific route, and may be found on the roads, in town doing
business, or resting up at a tavern. some may ask for minor
assistance; if they like you, they will show you a few special items
not for general sale. or they might try to rip you off and sell you
some shoddy items. - bandits can be encountered in the
wilderness. they are keyed to your level and may attack in large
bands. it's up to you whether you hand over your gold or stand and
fight.
there are still lots of things i want to include. i
don't think releasing any more "beta" versions is a good idea since
a lot of the scripts are interlinked. but with any luck i'll
continue to have free time in which to keep working on this, and
release it soon.
-------------------- long-time lover ...
part-time space traveler Exodus Quest Mod Get the Demo - it's at
eruo-morrowind TESCS: bringing out the interior decorator in us
all
Post Extras: |
Windir |
Acolyte |
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Reged: 01/18/04 |
Posts: 129 |
Loc: Norway | |
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I am REALLY
looking forward to this one... I think it will be one of the
greatest additions to gameplay in MW ever!
-------------------- Windir
"If it's got tits or
wheels it WILL get you in trouble..."
Post
Extras: |
boogar |
Initiate |
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Reged: 02/28/04 |
Posts: 57 |
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Morrowind is
definitely in need of a mod like this. I can't wait
Post Extras: |
freestonew |
Curate |
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Reged: 04/15/02 |
Posts: 676 |
Loc: tallahassee, fla. | |
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Quote:
hi, i've been away for a bit, just checking in on your
comments. thanks for your feedback (especially the negative
comments, they are much more constructive ).
the
pickpockets ARE way too fast. when i test plugins i usually crank
my character's speed way up to save time...stupidly i adjusted the
pickpockets' speed accordingly as well. that's changed; now all
pickpockets' Speed will be set to just above the player's
speed.
Scruggs!
Has this been
fixed, in your newer version?! I am way, a bit, slow on the ole
"reaction-time", being all of 62 years old and Autistic to
boot!
In fact i had already downloaded your "old" version,
but did not install it just for that reason alone!!!
and oh
DRATS!! esms!! Morrowind comes alive has also been upgraded
and it is an esm too! I have 200 mods installed and of *course*,
[WINCE] most of my mods are 'attributed" to the esms!
lets
see....[freestone ponders the Possibilities of those obscure
programs that enables Dependencies in mods without RE-saving all 200
mods in the CS *AGAIN*!]
...there are programs that can
"help' with esm installs/upgrades, right?!
I really look
forwards to the upgraded Morrowwind comes alive 1.5 esm...[i have
1.4 now] and... YOURS, scruggs, if i can get beyond those fast
thieves and the esm install.
tips , please, by someone....on
how to upgrade and/or install esms, where many of the mods have the
older version of the installed esm aleady installed *and*
attributed!. [i tried to "cleverly"" fake out the game, once, by
merely changing the Name of the new esm upgrade, in a mod, to be the
same name as the older version, but the game Complained bitterly to
me about "non-matching" files"!!]
thanks...freestone
-------------------- Freestone http://freestone.blogspot.com/
Tourist-With-Sword
Post Extras: |
Morgiah |
Acolyte |
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Reged: 03/02/04 |
Posts: 175 |
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is a great
work.... I hope you could end in the best of way!
-------------------- Code:
"I need a champion who does fear the fire of Oblivion. Are you interested?"
Lady Morgiah Princess of Wayrest and Queen of Firsthold
http://link/
There is something of wrong in the skin... this make me think!
Post Extras: |
mooo |
Disciple |
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Reged: 02/28/03 |
Posts: 1022 |
Loc: ...i don't know.....
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hmm...can't
find at summit under author or title also,
this sounds like a great idea, and if it is compatible with
morrowind comes alive, i'll d/l. if it's not, it'll be annoying, but
i'll probably still d/l lol
-------------------- "Mooooo.....im
a cow! "
my character Urgent!
Post Extras: |
Mavika |
Acolyte |
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Reged: 01/18/04 |
Posts: 183 |
Loc: In a cage on an emu farm
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what i dont
like is that you get punished if you kill the pick pockets - before
they pick pocket you... i think that should be disabled....
i
find it quite a sport - spotting the semi invisible bstards and cut
the feck thru them...
-------------------- Name: Logik
Race: Redguard Class: Forsaken Lvl: 41 +
On a cold night i wouldnt like more then to be srapped
in a warm blanket, or have a beautiful nord women between my
legs.... what ever comes first.
My Pics
Post Extras: |
Bioturtle |
Adept |
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Reged: 03/07/04 |
Posts: 294 |
Loc: HELL | |
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Where can I
find the new updated version of this sweet mod
-------------------- "The simplest soultion to life is
death." "I am addicted to Morrowind like it is moon sugar"
"I know how I will die, death will kill me" "Never say "bite
me" to a vampire if you are being sarcastic" "Guns don't kill
people, BULLETS kill people" My web site
Post Extras: |
|
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The beta
version is compatible with Morrowind Comes Alive, in my experience.
They've been peacefully coexisting for a whole day now.
I
second the question of Bioturtle. Has this plugin been updated yet?
I'm quivering with anticipation.
--------------------
Convictions are a more dangerous
enemy to truth than lies.
Post Extras: |
TajTek_Hellblade |
Adept |
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Reged: 02/12/04 |
Posts: 203 |
Loc: ON YOUR FOREHEAD!!!!!!!!!!!!!!!!!!!!!!!!
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I want to
actually be able to catch the pickpockets. I can't even get a good
shot with my bow, they jitter around! Where's an updated d/l for it?
-------------------- Taj'Tek Hellblade custom
Battlemage level 14 the Master PwNzEr Goldbrand
Fighter's Guild: Warder Mage's Guild: Magician Telvanni:
Spellwright Blades: Journeyman Imperial Legion: Knight
Errant Imperial Cult: Acolyte
Post Extras: |
TajTek_Hellblade |
Adept |
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Reged: 02/12/04 |
Posts: 203 |
Loc: ON YOUR FOREHEAD!!!!!!!!!!!!!!!!!!!!!!!!
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*bump*
This sounds really great Scruggs, keep
updating.
-------------------- Taj'Tek Hellblade
custom Battlemage level 14 the Master PwNzEr
Goldbrand Fighter's Guild: Warder Mage's Guild: Magician
Telvanni: Spellwright Blades: Journeyman Imperial
Legion: Knight Errant Imperial Cult: Acolyte
Post Extras: |
SeveredSin |
Curate |
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Reged: 02/20/03 |
Posts: 502 |
Loc: MI, USA | |
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mmm
randomness...finish it with haste. O and I have an extra one of
these to give you
-------------------- Member of Tenth Era Total conversion
http://www.massiveorange.com/tenthera/index.htm
Post Extras: |
Bioturtle |
Adept |
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Reged: 03/07/04 |
Posts: 294 |
Loc: HELL | |
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Yes i am a lvl
50 and I need something to do (even though I only beat the tribunal
main quest lol, to many mini quests) that is new and exciting, I am
aditicted to morrowind like it is moon sugar, I am so excited I need
a diper . So
please realise the new version. (I know, I do go a little overboard
but im trying to make a point here).
-------------------- "The
simplest soultion to life is death." "I am addicted to Morrowind
like it is moon sugar" "I know how I will die, death will kill
me" "Never say "bite me" to a vampire if you are being
sarcastic" "Guns don't kill people, BULLETS kill people" My web site
Post Extras: |
Bioturtle |
Adept |
|
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Reged: 03/07/04 |
Posts: 294 |
Loc: HELL | |
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Quote:
I am aditicted to morrowind like it is moon sugar
Im going to put that in my
morrowind book of quotes...someday...when I can mod lol.
-------------------- "The simplest soultion to life is
death." "I am addicted to Morrowind like it is moon sugar"
"I know how I will die, death will kill me" "Never say "bite
me" to a vampire if you are being sarcastic" "Guns don't kill
people, BULLETS kill people" My web site
Post Extras: |
|
|
scruggs, I'm
REALLY enjoying this and would recommend it whole heartedly. It adds
alot of flavour to Morrowind, works perfectly with all my other mods
(100 ish including Morrowind Comes Alive), and doesn't impact my
framerate
Thanks
Post Extras: |
Maz |
Acolyte |
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Reged: 01/17/04 |
Posts: 141 |
Loc: ....with him | |
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I have just
discovered this mod so it's new to me. I like the way it adds so
much more to MW and extends game play. Thank you, for this excellent
idea and the work you've put into it
-------------------- "Ain't the world wonderful for those
who see everything just in black and white? No difficult choices,
no, "neither here or there", no shades of grey. Holy or damned,
heros or monsters, nothing in between, simplicity incarnated". Z
Post
Extras: |
xtomxfallsx |
Adept |
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Reged: 02/23/04 |
Posts: 311 |
Loc: Whitewater, WI | |
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We definitely
need an update on the progress of this one. Where the heck is
scruggs?
-------------------- -Tom-
23 Falls - My
Webcomic
Post Extras: |
freestonew |
Curate |
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Reged: 04/15/02 |
Posts: 676 |
Loc: tallahassee, fla. | |
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Quote:
We definitely need an update on the progress of this one.
Where the heck is scruggs?
I second that!! I wrote to
him a letter, to ask about the pickpockets; no reply yet, and that
was days, maybe two weeks ago. in his letter to me, the last one, he
says that he fixed it but that fixed version has not been released
yet!!!!!!
Scruggs!! if you read this, maybe, pleeeease,
could you just release a small "esp" patch, *just* to disable or to
slow way down, these pickpocket theives?!
I wonder.... the
Comments on the previous post want me to add this mod, for
sure!! say!! is there anyway to disable the pickpockets in the
CS?! remove them from the game, or maybe slow them down?! If i
were to load the mod in the CS, surely i could Do Something, alas i
do not know enough, of myself, without some help, to do
this.
if i can NOT CS-fix the mod, is there a way to
"gameplay", in the towns, to minimize the actual
pick-pocketing?
thanks....freestone
-------------------- Freestone http://freestone.blogspot.com/
Tourist-With-Sword
Post Extras: |
Coldrush |
Curate |
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Reged: 02/05/04 |
Posts: 492 |
Loc: The Netherlands | |
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LOL give us a
new version
-------------------- Morrowind Rulezzzz
Post Extras: |
SeveredSin |
Curate |
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Reged: 02/20/03 |
Posts: 502 |
Loc: MI, USA | |
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grr..dammit
finish it or ill finish it myself... :/
-------------------- Member of Tenth Era Total conversion
http://www.massiveorange.com/tenthera/index.htm
Post Extras: |
freestonew |
Curate |
|
|
Reged: 04/15/02 |
Posts: 676 |
Loc: tallahassee, fla. | |
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Quote:
grr..dammit finish it or ill finish it myself... :/
well.....
I am "sort of
Inituated" into modding now, i guess!!
I went into the CS and
I brought up the mod. I found the script section and i scrolled
through about 200 to 300 scripts, looking for "pickpockets".
[there are a LOT of scripts and the very names of these
scripts Intrigue me greatly, makes me want to play this mod even the
more...as there are values for things that involve the whole game!
He really made a very large change, a very well done out additions
and changes to morrowind!!]
I found two pickpocket scripts,
they are NOT listed under the alphabetical listing "pickpockets":
they are listed under some other name, but the word "pickpocket' is
in the line, and the two are about two or four lines
apart.
Yes.....the script indeed calls for a *HUGE*
pickpocketspeed! "1000"!!!
[freestone gets out his
Probes]
I can change *that*! I made the value "5"! while i
was at this, i changed the various values of money stolen, to a
lower value, and i changed the "time to catch the pickpocket" to 90
seconds instead of 60 seconds. I did this for both
pickpockets.
now, unless there are yet more pickpockets that
i did not find, i, myself, have Changed this mod!
YOU CAN
TOO!!
[The Possibilities loom, for my other 200
mods!!]
freestone
-------------------- Freestone
http://freestone.blogspot.com/
Tourist-With-Sword
Post Extras: |
Bioturtle |
Adept |
|
|
Reged: 03/07/04 |
Posts: 294 |
Loc: HELL | |
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Hey, I have an idea, maby you could finish the rest of the things
that scurggs said he would do and then we could get a link to YOUR
updated verision because scurggs wont. P.S.
If anyone wants to look at my post about Fauren Oran and my problem
with him that would be really nice, thank you.
-------------------- "The simplest soultion to life is
death." "I am addicted to Morrowind like it is moon sugar"
"I know how I will die, death will kill me" "Never say "bite
me" to a vampire if you are being sarcastic" "Guns don't kill
people, BULLETS kill people" My web site
Post Extras: |
Coldrush |
Curate |
|
|
Reged: 02/05/04 |
Posts: 492 |
Loc: The Netherlands | |
|
Bump
wheres the new version
-------------------- Morrowind Rulezzzz
Post Extras: |
freestonew |
Curate |
|
|
Reged: 04/15/02 |
Posts: 676 |
Loc: tallahassee, fla. | |
|
Quote:
wheres the new version
yes I think that i fixed the
pickpockets, unless there are more than those two that i have yet to
find!
but i read that there is MORE to be added!!
put
it out for us all, please, Scruggs!!
freestone
-------------------- Freestone http://freestone.blogspot.com/
Tourist-With-Sword
Post Extras: |
TheRadec |
Acolyte |
|
|
Reged: 07/12/03 |
Posts: 119 |
Loc: Paris, France | |
|
Did you find
how to lower the number of pickpockets per town ? There too many
of them
What would be great is standard NPC which suddenly
pickpocket you. Not half invisble ones called... Pickpocket But
I'm not a modder at all, so I don't know if it's
possible
-------------------- Batteries no
electrification dissolution. Plunge ioto aquaor fire.
Post Extras: |
Coldrush |
Curate |
|
|
Reged: 02/05/04 |
Posts: 492 |
Loc: The Netherlands | |
|
Bump
-------------------- Morrowind Rulezzzz
Post Extras: |
C_Mireneye |
Disciple |
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Reged: 04/16/03 |
Posts: 1418 |
Loc: SWE | |
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Excellent =)
-------------------- It is my dream, my world. ~ Psychic
Post Extras: |
suzaku |
Curate |
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Reged: 03/15/04 |
Posts: 702 |
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You know, this
is something I've always wanted. If this turns out well, this might
just put Morrowind above (As opposed to a well-balanced equal) of
Daggerfall to me. So uh, yeah. Finish it. And if you don't, I'll
uh... send demons pouring out of your floppy drive ala Shin Megami
Tensei.
Anyway, the slave bracer thingy. Would that be
compatible with Jun's Twin Lamps mod and free more slaves?
-------------------- What did sharks do? They wore the
Neanderthals around their necks. That's how bling and Papa Murphy's
Pizza were invented. Contact me if you want me to proof-read
your mod, I guess.
Post Extras: |
Coldrush |
Curate |
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Reged: 02/05/04 |
Posts: 492 |
Loc: The Netherlands | |
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We need a new
version Give us please
-------------------- Morrowind
Rulezzzz
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hmm
-------------------- i am apart of the fat
acceptance/anti thin board. its only for FAs and BBWs http://www.dimensionsmagazine.com/
Post Extras: |
Coldrush |
Curate |
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Reged: 02/05/04 |
Posts: 492 |
Loc: The Netherlands | |
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Its true I
would Love this mod
-------------------- Morrowind
Rulezzzz
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UlfGeir |
Curate |
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Reged: 03/26/02 |
Posts: 438 |
Loc: San Diego, CA | |
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This is an
excellent concept for a Mod, scruggs. I can see this bringing a
whole new sense of realism and depth to the already-existing game
world. I look forward to the release of the finished product.
-------------------- UlfGeir Read AntiMuse Magazine
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Coldrush |
Curate |
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Reged: 02/05/04 |
Posts: 492 |
Loc: The Netherlands | |
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Ya i hope he
responds soon
-------------------- Morrowind Rulezzzz
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Coldrush |
Curate |
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Reged: 02/05/04 |
Posts: 492 |
Loc: The Netherlands | |
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Bumpo
-------------------- Morrowind Rulezzzz
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this sounds
awsome, cant wait until next version. until then, where can i
download the newest one?
-------------------- Realm of the Damned http://www.cuneo.us/tesmw/browse.php?dir=scifiguy52
<- my pictures
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Thann |
Disciple |
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Reged: 10/30/02 |
Posts: 1244 |
Loc: Finland | |
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cant wait to
get this one. it sounds great.
-------------------- "I don't recall using teleportation
and yet there i was.ALONE.NAKED" My SShots Thann's
Mod's Don's Forum
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Coldrush |
Curate |
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Reged: 02/05/04 |
Posts: 492 |
Loc: The Netherlands | |
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LOl we need a
reply from the creator of this mod
-------------------- Morrowind Rulezzzz
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Coldrush |
Curate |
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Reged: 02/05/04 |
Posts: 492 |
Loc: The Netherlands | |
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Bump;
-------------------- Morrowind Rulezzzz
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i hope it
hasent died. anyone know?
-------------------- Realm of the Damned http://www.cuneo.us/tesmw/browse.php?dir=scifiguy52
<- my pictures
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Bioturtle |
Adept |
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Reged: 03/07/04 |
Posts: 294 |
Loc: HELL | |
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Quote:
i hope it hasent died. anyone know?
here is my 2 cents: WHERE IN
ALL OF MORROWIND IS SCRUGGS!!!
-------------------- "The simplest soultion to life is
death." "I am addicted to Morrowind like it is moon sugar"
"I know how I will die, death will kill me" "Never say "bite
me" to a vampire if you are being sarcastic" "Guns don't kill
people, BULLETS kill people" My web site
Post Extras: |
SPQR |
Adept |
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Reged: 03/03/04 |
Posts: 323 |
Loc: Palermo, Sicily | |
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Can anyone
tell me if this scruggs guy finished this mod, or if he started a
new topic somewhere about an update or anything, i dont want to miss
out on this one
-------------------- Senatus Populusque
Romanus
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Maz |
Acolyte |
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Reged: 01/17/04 |
Posts: 141 |
Loc: ....with him | |
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Quote:
Can anyone tell me if this scruggs guy finished this mod, or
if he started a new topic somewhere about an update or anything, i
dont want to miss out on this one
Very good question, I give
a bump
-------------------- "Ain't the world wonderful for those
who see everything just in black and white? No difficult choices,
no, "neither here or there", no shades of grey. Holy or damned,
heros or monsters, nothing in between, simplicity incarnated". Z
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looks great!
-------------------- Current Character: Trevar
Indarys - Level 47 Dunmer Holy King Archmaster and King of the
Redoran people Resides in his
manor on the plateau of Bal Isra
Retired character:
Garret - Level 56 Dunmer Master Thief
Post Extras: |
scruggs |
Disciple |
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Reged: 03/05/03 |
Posts: 1144 |
Loc: Allentown, PA | |
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*waves*
i'm not dead and neither is MW
Inhabitants. i have had time the past week to do add a lot of new
stuff, i have 2 more days before things get busy for me again. can't
promise a new version but there's hope. it's mostly just that so
much has been added to the mod that it needs thorough testing before
i'm comfortable releasing something. that should be good news even
if you are impatient to see a release; when it does come out, i'm
sure you'll find a lot to enjoy. here's a brief update on things
that have been implemented at this point:
first, to answer
questions about pickpockets: #1, their speed has been fixed so that
they are just slightly faster than your character, no matter what
your speed is when you encounter them. this compensates for their
habit of stopping for breath around corners or out of sight from the
player, so you have a good chance of catching them. #2, the reason
there are so many pickpockets in the original beta release you are
playing is that they are spawned from leveled-lists containing all
types of random npcs. as more types of npcs are added to that list,
you'll see greater variety of npc's; right now the list only
contains pickpockets, so of course the towns seem overrun with them.
#3, of course you will get in trouble if you attack a pickpocket
before he steals from you. that's an unprovoked attack.
the
mod includes all features of the beta release, which are Sacred
Oaths, bounty hunts, experimental potions, etc. now, the new
stuff:
Moonstones: there are five sets of moonstones hidden
throughout the game. these enchanted pairs of stones allow you to
teleport to and from any outdoor location. essentially they work as
extra Mark and Recall spells: drop a moonstone at the location where
you want to set a mark, then use that stone's twin to recall to that
location. they can only be uncovered through quests given by random
npcs. the quests are quite involved.
Slaves: when you
encounter a slave in the game, you have several options of what to
do with him or her. you can free them on the spot and let them go
their own way, as in normal morrowind. or, you can "adopt" the slave
as your own. the slave will follow you. you can keep it for
yourself, or lead it to a member of the twin lamps who will help it
return home, or you can sell it to a slave trader. slaves you have
freed may be so grateful for your assistance that they will offer to
travel with you. freeing or selling a large number of slaves can
lead to interesting rewards.
beggars: these are encountered
in cities. they will follow you around begging for gold. you can
give them a few coppers, or ignore them, or lead them to a priest
who can help them, or lead them outside town and put them out of
their misery. all of these actions will have an effect on your
character (showing compassion may lead to rewards later on; it's
karma). if you ignore them, they may give up, or they may just
decide to rob you. beggars often carry disease, and spending too
much time around them may make you sick.
traveling merchants:
there are several of these, and they actually travel a route along
the roads from city to city. you can find them along the road with
their trusty packguar, or bartering in town, or resting up at a
tavern. occassionally they may ask for your assistance. getting in
their good graces may encourage them to show you a few special wares
not available for general purchase. be careful, they may attempt to
rip you off, in which case you'll have to track them down again if
you want to demand a refund.
some features aren't fully
implemented yet, but in the works, including hunters encountered in
the wilderness, bandits, random treasure hunts, etc...the next
release of the mod will likely focus on enlivening the cities of
morrowind with the bards, beggars, etc before i tackle the
wilderness.
the mod includes a few optional extras: for one,
the method of joining certain guilds can be altered to work more
like Daggerfall (for instance, you don't ask to join the thieves
guild; the thieves guild approaches you when you've earned a naughty
reputation). also, you have the option of actually going to prison
for your crimes rather than just waking up after your sentence has
passed. there are some interesting things to do while you're in
jail.
to answer the questions about compatibility with MW
Comes Alive: i have not played that mod. i've heard that it has
similar features to mine, but there should be no more chance of a
conflict than with any other mod. because of the way npcs and
dialogue are handled, conflicts should be very very rare. in fact MW
Inhabitants is designed to integrate with other mods, in such a way
that you may find an npc added by another mod sending you off on a
Sacred Oath quest, or becoming a central figure in the quest for a
Moonstone.
sorry if it seems i've ignored this thread for a
while; i just don't have access to the internet at home so i can
only offer periodic updates. but i'm looking forward to a new
release as much as anybody else.
-------------------- long-time lover ... part-time space
traveler Exodus Quest Mod Get the Demo - it's at
eruo-morrowind TESCS: bringing out the interior decorator in us
all
Post Extras: |
SeveredSin |
Curate |
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Reged: 02/20/03 |
Posts: 502 |
Loc: MI, USA | |
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w00tness/.......release it..release it... or let me
test it this
is an awsome idea....and i have question...will it be compatible
with Morrowind comes alive? please say yes...pretty plz
-------------------- Member of Tenth Era Total conversion
http://www.massiveorange.com/tenthera/index.htm
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SPQR |
Adept |
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Reged: 03/03/04 |
Posts: 323 |
Loc: Palermo, Sicily | |
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hey scruggs,
if you need any help with this, let me know, i think its a rad mod
your making.
-------------------- Senatus Populusque
Romanus
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Demon_Cat |
Adept |
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Reged: 10/20/03 |
Posts: 241 |
Loc: Southern California
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WOW This
sounds amazing.
-------------------- Warning: Some experts believe that the use of a
keyboard may cause serious injury. Consult statement on the back of
this keyboard
We beleave what we want to
believe. The rest is all smoke and mirrors. -- Arnaud de Fohn
I think up the weirdist shit sometime between 2:30 and 3am
Post Extras: |
FilthyMcNasty |
Curate |
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Reged: 06/07/03 |
Posts: 575 |
Loc: The state of intoxication.
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Holy crap
scruggs I can't wait to get my grubby little hands on this one. It
will totaly revolutionise game play in Morrowind. And whats the deal
with Exodus Quest? You said it was almost done a few months ago.
I've been waiting for that one too. Any updates on that great
mod?
Thanks for all the hard work on this great mod. I can't
wait to try it out.
-------------------- Want a great
list of SOME of the best
mods Morrowind has to offer? Try these catagorised lists. Miral's and Telesphoros or Nevena's.
Post
Extras: |
Coldrush |
Curate |
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Reged: 02/05/04 |
Posts: 492 |
Loc: The Netherlands | |
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When is the
new version released
-------------------- Morrowind
Rulezzzz
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SPQR |
Adept |
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Reged: 03/03/04 |
Posts: 323 |
Loc: Palermo, Sicily | |
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"whatchu
talkin bout, willis"?
-------------------- Senatus
Populusque Romanus
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hows it going?
-------------------- Realm of the Damned http://www.cuneo.us/tesmw/browse.php?dir=scifiguy52
<- my pictures
Post Extras: |
sunsi |
Diviner |
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Reged: 02/05/03 |
Posts: 3341 |
Loc: New York Outback | |
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Quote:
hows it going?
yeah?
-------------------- "Szczescie jest pomiedzy ustami i
brzegiem kielicha" "happiness is between the lips and the rim of
a glass"
Post Extras: |
Coldrush |
Curate |
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Reged: 02/05/04 |
Posts: 492 |
Loc: The Netherlands | |
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BUMP please
release
-------------------- Morrowind Rulezzzz
Post Extras: |
Coldrush |
Curate |
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Reged: 02/05/04 |
Posts: 492 |
Loc: The Netherlands | |
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BUMOPP
-------------------- Morrowind Rulezzzz
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Bobinabottle |
Initiate |
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Reged: 04/24/03 |
Posts: 62 |
Loc: Australia | |
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As far as I
know Scruggs left the morrowind modding scene behind long ago, so I
seriously doubt this mod will be released. (Seriously doubt meaning
it'll be a cold day in hell first). Which is too bad cause it
looked like such a good mod.
------------------------------------------------------ In
regards to post below, yeh I just saw that......eh sorry.
-------------------- ------------------------------------------------------------
I live in a bottle and my names bob.........my life story.
Edited by Bobinabottle (03/30/04 08:22
AM)
Post Extras: |
Coldrush |
Curate |
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Reged: 02/05/04 |
Posts: 492 |
Loc: The Netherlands | |
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he did reply a
week ago for the new version
-------------------- Morrowind Rulezzzz
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Bioturtle |
Adept |
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Reged: 03/07/04 |
Posts: 294 |
Loc: HELL | |
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Hi scurggs.
Thanks for letting us know why you were gone so long (I was starting
to get PISSED off ).
So come out with the new version ASAP so I can my hands on it (but
take your time, I don't want a conflict). Thanks for cheking on
us scurggs .
-------------------- "The simplest soultion to life is
death." "I am addicted to Morrowind like it is moon sugar"
"I know how I will die, death will kill me" "Never say "bite
me" to a vampire if you are being sarcastic" "Guns don't kill
people, BULLETS kill people" My web site
Post Extras: |
Bioturtle |
Adept |
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Reged: 03/07/04 |
Posts: 294 |
Loc: HELL | |
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If you're on
the wrong page then go to page 7 because scurggs did reply so hell just froze over .
-------------------- "The simplest soultion to life is
death." "I am addicted to Morrowind like it is moon sugar"
"I know how I will die, death will kill me" "Never say "bite
me" to a vampire if you are being sarcastic" "Guns don't kill
people, BULLETS kill people" My web site
Post Extras: |
Ronin49 |
Disciple |
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Reged: 03/08/04 |
Posts: 1722 |
Loc: Canada | |
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OK - two
questions, having just scanned through this thread . . .
. ..
because:
1. it does sound like a really wonderful
idea
2. some of you have played (the beta), and
3. I
was busy saving up mods to repopulate Vvardenfel and provide some
challenge
So, questions:
A. what is happening with
this?
B. what about compatibility/duplication?
[I
have Adverturer NPCs 1.1 and Morrowind Addon in and they both help.
Ready to go in I have - Vampire Realism, Morrowind Comes Alive, NPC
Schedules, Rogues 1.5 and New Hostile Attackers]
- when is
enough, enough, and
- what does this mod do that these others
won't, and
- which ones will work together?
-------------------- "And to everyone seeing naked and
headless people, READ THE README!!! It's the answer to all your
troubles." Neoptolemus
Morrowind Mythic Mods ----> Ronin49's Lists
& Links, Starting Out With Mods, Themed Mod Lists, Telesphoros'
List o'Mods
Post Extras: |
Bioturtle |
Adept |
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Reged: 03/07/04 |
Posts: 294 |
Loc: HELL | |
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Hey I have an
IDEA .
I think you should add the "stranger" to the NPC list. Guess what
they do... they are VAMPIRES .
They come up to you and ask if you want to have dinner with thier
friends and to follow them...if you say yes they go to thier
"friends" (about 4 of them) and then they say "Dinner is served" and
they all attach you...or they might offer to change you into a
vampire. If you say no they attach you then and there. Hey I have
another IDEA .
Have an NPC called "thug" walk around with a group of "thugs"
and they threaten to beat you up (they dont have weapons but they
have 200 hand to hand skill) if you dont give them __?__ amount of
gold. You have three options: Give them the gold...try to talk your
way out of it...or just fight them. Two cool ideas that I would like
the rest of the fourm members that are intrested in this thread to
VOTE on. If you think it sounds cool then say so if you think it
sounds stupid...say so. If you have any sugestions...say so. Maby if
enough people think it is cool I think that scruggs may decide to
incorperate one or both of these into the game .
-------------------- "The simplest soultion to life is
death." "I am addicted to Morrowind like it is moon sugar"
"I know how I will die, death will kill me" "Never say "bite
me" to a vampire if you are being sarcastic" "Guns don't kill
people, BULLETS kill people" My web site
Edited by Bioturtle (04/04/04 11:18
AM)
Post Extras: |
Bioturtle |
Adept |
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Reged: 03/07/04 |
Posts: 294 |
Loc: HELL | |
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Oh and for
easy refrence I have offically nicknamed Morrowind Inhabitants MI
.
(oh and please tell me if you like my NEW way of writing).
-------------------- "The simplest soultion to life is
death." "I am addicted to Morrowind like it is moon sugar"
"I know how I will die, death will kill me" "Never say "bite
me" to a vampire if you are being sarcastic" "Guns don't kill
people, BULLETS kill people" My web site
Edited by Bioturtle (04/04/04 11:29
AM)
Post Extras: |
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RELEASE
-------------------- Many Fall But one Remains.
Post Extras: |
Bioturtle |
Adept |
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Reged: 03/07/04 |
Posts: 294 |
Loc: HELL | |
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Hey in your
last message it said you are going to GO to jail. I was wondering if
you could make jailbreaks and stuff. I am also wondering if you
could make an item laundry person in the counsul clubs and stuff. So
your stuff wouldent be marked as stolen anymore. It would cost lets
say 1/8 of the origonal item value. I think that would be cool.
-------------------- "The simplest soultion to life is
death." "I am addicted to Morrowind like it is moon sugar"
"I know how I will die, death will kill me" "Never say "bite
me" to a vampire if you are being sarcastic" "Guns don't kill
people, BULLETS kill people" My web site
Post Extras: |
Bioturtle |
Adept |
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Reged: 03/07/04 |
Posts: 294 |
Loc: HELL | |
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Why is nobody
posting anymore .
-------------------- "The simplest soultion to life is
death." "I am addicted to Morrowind like it is moon sugar"
"I know how I will die, death will kill me" "Never say "bite
me" to a vampire if you are being sarcastic" "Guns don't kill
people, BULLETS kill people" My web site
Post Extras: |
FilthyMcNasty |
Curate |
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Reged: 06/07/03 |
Posts: 575 |
Loc: The state of intoxication.
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We're all
waiting for scruggs to chime in, and tell us what's going on. Hope
we get an update soon. I can't wait for this to come out.
-------------------- Want a great list of SOME of the best mods Morrowind
has to offer? Try these catagorised lists. Miral's and Telesphoros or Nevena's.
Post
Extras: |
Coldrush |
Curate |
|
|
Reged: 02/05/04 |
Posts: 492 |
Loc: The Netherlands | |
|
dunno
-------------------- Morrowind Rulezzzz
Post Extras: |
Ronin49 |
Disciple |
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Reged: 03/08/04 |
Posts: 1722 |
Loc: Canada | |
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Scruggs?
Anyone else?
Any notion of where this fine idea is
going? Toward release would be wonderful . . . ?
Knowing
would be good.
-------------------- "And to everyone
seeing naked and headless people, READ THE README!!! It's the answer
to all your troubles." Neoptolemus
Morrowind Mythic Mods ----> Ronin49's Lists
& Links, Starting Out With Mods, Themed Mod Lists, Telesphoros'
List o'Mods
Post Extras: |
Bioturtle |
Adept |
|
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Reged: 03/07/04 |
Posts: 294 |
Loc: HELL | |
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BUMP BUMP BUMP
BUMP BUMP! BUUUUUUUUMMMMMMMP!!!!
-------------------- "The simplest soultion to life is
death." "I am addicted to Morrowind like it is moon sugar"
"I know how I will die, death will kill me" "Never say "bite
me" to a vampire if you are being sarcastic" "Guns don't kill
people, BULLETS kill people" My web site
Post Extras: |
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*bump*
Post Extras: |
Bioturtle |
Adept |
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Reged: 03/07/04 |
Posts: 294 |
Loc: HELL | |
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ok yet again
*BUMP*
-------------------- "The simplest
soultion to life is death." "I am addicted to Morrowind like it
is moon sugar" "I know how I will die, death will kill me"
"Never say "bite me" to a vampire if you are being sarcastic"
"Guns don't kill people, BULLETS kill people" My web site
Post Extras: |
Bioturtle |
Adept |
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Reged: 03/07/04 |
Posts: 294 |
Loc: HELL | |
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Ok WTF is
going on scurggs. IS THIS A LOST CAUSE AND IF IT IS AT LEAST INFORM
US. I am anoyed with you now computer available or not. It has been
like 5 MONTHS since you have posted jeez.
-------------------- "The simplest soultion to life is
death." "I am addicted to Morrowind like it is moon sugar"
"I know how I will die, death will kill me" "Never say "bite
me" to a vampire if you are being sarcastic" "Guns don't kill
people, BULLETS kill people" My web site
Post Extras: |
Bioturtle |
Adept |
|
|
Reged: 03/07/04 |
Posts: 294 |
Loc: HELL | |
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Is it dead,
does anyone know. Noooooooooooooooooo *Bioturtle starts sobbing
himself to death*
-------------------- "The simplest
soultion to life is death." "I am addicted to Morrowind like it
is moon sugar" "I know how I will die, death will kill me"
"Never say "bite me" to a vampire if you are being sarcastic"
"Guns don't kill people, BULLETS kill people" My web site
Post Extras: |
Ronin49 |
Disciple |
|
|
Reged: 03/08/04 |
Posts: 1722 |
Loc: Canada | |
|
Heard that
scruggs was in the house? <OPTIMISM>
So . . .
<BUMP> . . .scruggs?
-------------------- "And to
everyone seeing naked and headless people, READ THE README!!! It's
the answer to all your troubles." Neoptolemus
Morrowind Mythic Mods ----> Ronin49's Lists
& Links, Starting Out With Mods, Themed Mod Lists, Telesphoros'
List o'Mods
Post Extras: |
Bioturtle |
Adept |
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Reged: 03/07/04 |
Posts: 294 |
Loc: HELL | |
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I don't think
so <PECIMESM>
-------------------- "The simplest soultion to life is
death." "I am addicted to Morrowind like it is moon sugar"
"I know how I will die, death will kill me" "Never say "bite
me" to a vampire if you are being sarcastic" "Guns don't kill
people, BULLETS kill people" My web site
Post Extras: |
Bioturtle |
Adept |
|
|
Reged: 03/07/04 |
Posts: 294 |
Loc: HELL | |
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I think he
died, in the real world, I really think hes dead.
-------------------- "The simplest soultion to life is
death." "I am addicted to Morrowind like it is moon sugar"
"I know how I will die, death will kill me" "Never say "bite
me" to a vampire if you are being sarcastic" "Guns don't kill
people, BULLETS kill people" My web site
Post Extras: |
Miah |
Novice |
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Reged: 10/24/03 |
Posts: 12 |
Loc: Freeman, MO, USA | |
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Oh man.
I hit this thread & got all worked up....until halfway
through when I noticed how old it was. Don't suppose there's any
chance of someone else taking the mod on if scruggs' lost interest
is there?
Miah
-------------------- XP2500+/Leadtek K7NCR18D Pro-II
512mb OCZ PC3200 ATI 9800NP Lite-On 52246S &
LTD-166S Seagate 160gig HD USR external modem WinXP Pro
Edited by Miah (07/27/04 07:56
AM)
Post Extras: |
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wens it coming
out
-------------------- Morrowind online
Post
Extras: |